Context
The Client
Susan is an engineer, published author, and corporate educator who is passionate about the environment. Susan is also an entrepreneur with a mission to improve people's financial literacy.
Her original game came to her "in a dream" one night, where she imagined a game that taught people how to better manage their resources. After all, the world is made up of "matter, energy, space, and time," as Susan says. "It is up to us to exchange and trade it to how we see please in order to reap the outcomes we expect or desire".
The Challenge
Susan doesn't know a lot about developing on iOS or Android platforms. She also believes that there is a way to explain the core concept of the game in a much simpler way that is engaging and motivates the user to continuously come back. As a team, we were tasked with translating Susan's existing excel game into a digital platform.
My Role on the Team
- Project Manager in steering the team in the right direction
- Quality Assurance (QA) in polishing final deliverables before client handoff
- UX Researcher in conducting user interviews and testing screens
- Lead UX Designer in executing high fidelity screens
The Game As It Exists (What We're Working With)
When my team and I adopted this project, Susan's game existed in two formats: an excel spreadsheet and a workshop exercise played with middle and high school students.
The workshop exercise is played with toothpicks to be exchanged and shapes on paper cards that held value. The excel spreadsheet spanned over 20 plus levels where values are entered in manually in each cell, and each round progressed as the player flipped through sheets.
While these games are purposeful in teaching the core concepts Susan wants her players to learn, Susan has dreams of scaling the game and making the lessons "stickier" to the brain.


What does this mean?
MentaMorph's current excel game format does not work if she wants to scale the lessons and game. To reach a larger audience who can benefit from Susan's money lesson is to design a digital mobile game that can be easily downloaded from the app store.
From initial project scoping, I learned that Susan's Goals were:
- Robust tutorial and onboarding
- Make the game intuitive for first time users
- Create or redesign a basic design system for the interface
- Generate a stream of revenue through the app - start with freemium version (Long Term Goal)
- Infuse a social or sharable experience - Multiplayer (Long Term Goal)